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Marvel Rivals’ Damage Heroes, Ranked From Worst To Best

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Namor holds his trident while looking at the camera with some disdain usually reserved for scornful teenagers.

Image: Marvel

Namor’s turrets are some of my favorite tools in Marvel Rivals, but they can also frustrate me as a user just as much as they probably annoy my foes being pelted by the octopus-like monstro spawn shooting them from whatever vantage point I can place them in. The King of the Seas is a defense-driven builder character who is good at setting up a fortified space on an objective. You can throw his turrets into any nook and cranny you can reach and they’ll automatically pepper enemy foes with decent damage and push them back as they attempt to advance on the point. His trident throws are slow but strong, and while his whale-summoning ultimate only does okay damage, it’s a quick deploy with good crowd control. That being said, if someone dives on you, you’re probably fucked, and his turrets aren’t static fixtures you can set and forget. They disappear after only a few seconds, and it makes it harder to create good setups and get value out of them; if you set up too early, you’ll lose time with them on the field, and if you set up too late, you’re probably going to end up just throwing them somewhere to do even a bit of damage while you’re getting swarmed. Playing Namor well requires game sense and timing, and I wouldn’t be mad if NetEase made it so his turrets stayed present until they were destroyed, but for now, he’s good at what he does.

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